vec_math
Interface Projection
- All Known Subinterfaces:
- InverseProjection
- All Known Implementing Classes:
- CentralProjection
public interface Projection
A projection describes an object that converts multi-dimensional data into
a point. The multi-dimensional data is represented as a VectorG
object. Generally, a projection is not reversable, only if the data-vector
is itself two-dimensional, it might be reversable. This more
special cases are covered in the InverseProjection class.
project
Point2D project(VectorG data)
- Converts an n-dimensional input data into a point.